Tenacious and enthusiastic backend engineer, game developer, and Navy veteran who constantly seeks to broaden his skill set. Highly experienced with Unity, Unreal Engine, C#, and Javascript.
In my free time, I enjoy all kinds of games, both tabletop and electronic, hiking, and exploring the beautiful city of Seattle.
View ResumeTop-down action RPG in a cyberpunk superhero setting. Solo-developed using pre-made sound and art assets. Responsible for design and programming, including gameplay, AI, and UI.
Multiplayer turn-based card game based on the auto-chess genre. Led development for a small team over the course of a week. Responsible for programming (networking, gameplay, UI), design, and production.
Prototype for a realtime turn-based RPG. Solo-developed using premade sound and art assets. Responsible for design and programming, including gameplay and UI.
Top-down action game where you play a wizard with malfunctioning spells. Developed during the Seattle Indies Game Jam 2019. Responsible for programming gameplay and AI.